DLSS 4.5 on GeForce NOW: What the New Controls Do

NVIDIA DLSS 4.5 controls for Super Resolution, Multi Frame Generation, and Ray Reconstruction just went live on GeForce NOW cloud gaming.

NVIDIA GeForce NOW GFN Thursday October 15 2026 key art promoting DLSS 4.5 controls
Image: NVIDIA.

NVIDIA's DLSS 4.5 per-game controls went live on GeForce NOW on Oct. 15, 2026, giving cloud gamers manual sliders for image sharpness, frame generation, and ray-traced image quality instead of a single fixed preset. The feature arrived in that week's "GFN Thursday" post, and the deepest version of it — including Dynamic Multi Frame Generation up to 4X — is reserved for Ultimate members streaming on GeForce RTX 5080-class cloud rigs.

What's new: Three tunable DLSS 4.5 settings — DLSS Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction — are now adjustable per game inside the GeForce NOW app.
Who gets the full set: GeForce NOW Ultimate members on RTX 5080-powered cloud rigs, including Dynamic Multi Frame Generation up to 4X.
Where: GeForce NOW app on Windows, macOS, Chrome OS, and SteamOS.
Supported games so far: 007 First Light, CONTROL Resonant, and Resident Evil Requiem.
Backstory: NVIDIA previewed this feature at Gamescom 2026 as "coming this fall" — it's only now actually shipping.

What went live on GeForce NOW, and when

NVIDIA's Oct. 15, 2026 GFN Thursday post, titled "Dial Up the Cloud: NVIDIA DLSS 4.5 Controls Arrive on GeForce NOW," confirmed that per-game DLSS 4.5 overrides are now available to stream. Until this update, GeForce NOW applied DLSS settings behind the scenes on a per-title basis with no member-facing controls. Now, members can open the settings menu for a supported game and adjust how aggressively DLSS 4.5 sharpens the image, generates extra frames, or cleans up ray-traced lighting — the same kind of override NVIDIA already offers PC gamers through the NVIDIA app's "DLSS Override" settings, brought to the cloud for the first time.

Who gets the full DLSS 4.5 feature set

GeForce NOW runs on three membership tiers: Free, Performance, and Ultimate. According to NVIDIA's official GeForce NOW FAQ, Ultimate is the top tier and gets first access to RTX 5080-class virtual gaming rigs, the highest streaming resolution and frame rate the service offers, and the deepest DLSS toolset.

The Oct. 15 post is specific on this point: Ultimate members streaming on RTX 5080-powered rigs get the maximum available DLSS 4.5 options, including Dynamic Multi Frame Generation up to 4X. NVIDIA didn't spell out in the same post exactly which subset of controls Performance or Free members see, pointing members instead to a GeForce NOW help article for the full tier-by-tier breakdown. The practical takeaway is simple: the complete DLSS 4.5 control set, at its highest multiplier, is an Ultimate-tier, RTX 5080-rig perk.

GeForce NOW tierCloud rig classDLSS 4.5 controls
FreeStandard rigsNot detailed in the Oct. 15 post; see NVIDIA's tier help article
PerformanceGeForce RTX rigs (up to 1440p)Not fully detailed in the Oct. 15 post; see NVIDIA's tier help article
UltimateGeForce RTX 5080-class rigsFull set, including Dynamic Multi Frame Generation up to 4X

What the three DLSS 4.5 controls actually do

DLSS 4.5 on GeForce NOW isn't one setting — it's three independent controls that each target a different part of how a cloud-streamed game looks and feels. NVIDIA describes them this way in its GeForce NOW communications:

ControlWhat it does
DLSS Super ResolutionSharpens image quality using NVIDIA's second-generation transformer model
Dynamic Multi Frame GenerationLowers latency and reduces stutter for smoother streaming, up to 4X on Ultimate/RTX 5080 rigs
Ray ReconstructionEnhances ray-traced and path-traced visuals by replacing hand-tuned denoisers with a neural renderer

In short: Super Resolution is about clarity, Dynamic Multi Frame Generation is about responsiveness, and Ray Reconstruction is about lighting fidelity in games that use ray tracing or path tracing. Streamed games are inherently more sensitive to input lag than locally rendered ones, which is why a latency-focused control like Dynamic Multi Frame Generation matters more on GeForce NOW than it might on a gaming PC sitting next to the monitor.

Why per-game controls matter more on cloud gaming

On a local gaming PC, a player who dislikes a game's default DLSS behavior can usually override it through the NVIDIA app's driver-level settings, since the GPU doing the rendering sits right next to the display. GeForce NOW works differently: the actual rendering happens on a remote GeForce RTX server, and the finished frames are streamed down over the internet to whatever device the member is using. That extra network hop makes latency management more sensitive on cloud gaming than on a local rig, which is part of why NVIDIA frames Dynamic Multi Frame Generation specifically around reducing stutter and latency for "smoother streaming," rather than purely as a frame-rate booster. DLSS itself, short for Deep Learning Super Sampling, is NVIDIA's broader umbrella term for this family of AI-driven upscaling and frame-generation technologies, which has shipped in multiple major versions since its 2018 debut.

Before this update, GeForce NOW handled DLSS tuning entirely on the back end, applying whatever preset NVIDIA judged best for a given title. Letting members adjust Super Resolution sharpness, Multi Frame Generation strength, and Ray Reconstruction quality themselves brings the cloud experience a step closer to the level of control PC gamers already have, without requiring any local hardware upgrade.

Which games support DLSS 4.5 controls right now

NVIDIA named three titles in the Oct. 15 post as supporting the new DLSS 4.5 overrides on GeForce NOW:

  • 007 First Light, which NVIDIA also notes now supports path tracing
  • CONTROL Resonant
  • Resident Evil Requiem

NVIDIA didn't publish a longer list of supported titles alongside this launch. Game-by-game DLSS support on GeForce NOW typically expands over subsequent GFN Thursday posts as more titles get patched with the newer DLSS presets, similar to how DLSS 4.5 Ray Reconstruction rolled out gradually on PC after NVIDIA's Gamescom 2026 DLSS 4.5 announcements.

How to turn on the DLSS 4.5 controls

The new overrides live inside the GeForce NOW app itself, not in a separate settings panel. NVIDIA confirmed the controls are accessible on every desktop and handheld-leaning platform the service supports:

  • Windows
  • macOS
  • Chrome OS
  • SteamOS

Once inside a supported game's settings on one of those platforms, Ultimate members on RTX 5080-class rigs will see the full DLSS Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction options for that title. NVIDIA said it will share more guidance on best practices for enabling DLSS 4.5 overrides in future GFN Thursday posts.

From a Gamescom 2026 preview to a shipping feature

This launch has been telegraphed for a couple of months. At Gamescom 2026 in August, NVIDIA told GeForce NOW members that "this fall, GeForce NOW is introducing new NVIDIA DLSS 4.5 controls in the cloud" for Ultimate members, describing the same three controls — Super Resolution, what it then called Dynamic Frame Generation, and Ray Reconstruction — in almost identical terms to the Oct. 15 announcement. At the time, NVIDIA said to "stay tuned to GFN Thursdays for details about best practices for enabling DLSS 4.5 overrides."

Two months later, that preview became a shipping feature. The Oct. 15 post is the one where NVIDIA confirmed the controls are actually live for members to use, rather than simply announced as coming. It's a pattern typical of how NVIDIA rolls out DLSS features to the cloud service: a feature is previewed or demoed at a showcase event first, then ships to GeForce NOW on its own timeline afterward, since the cloud rollout depends on NVIDIA's own data center hardware and server-side game patches rather than a driver update individual gamers can install themselves.

DLSS 4.5 vs. DLSS 5: what's different

It's easy to conflate DLSS 4.5 and DLSS 5 since both are shipping around the same time, but they are separate generations of NVIDIA's upscaling and frame-generation technology. DLSS 4.5 is the version getting these new per-game cloud controls on GeForce NOW. DLSS 5 is the newer, next-generation release built around a 3D-Guided Neural Rendering model, and NVIDIA says that model's performance is improving roughly 2X in its latest iteration.

The two technologies are converging in the same week, though: DLSS 5's neural rendering model is set to debut in NBA 2K27 on Oct. 16, 2026, running on GeForce NOW, GeForce RTX 50 Series GPUs, and RTX Spark laptops. In other words, GeForce NOW members get expanded control over an established DLSS 4.5 toolset on Oct. 15, and a first look at DLSS 5's newer rendering model in a specific game one day later. They're not the same rollout, and DLSS 4.5's cloud controls shouldn't be mistaken for DLSS 5 arriving on GeForce NOW broadly.

The RTX 5080 rig tie-in

The fact that the full DLSS 4.5 control set is gated to RTX 5080-class cloud rigs underscores how closely NVIDIA ties its newest DLSS features to its current-generation GeForce RTX silicon, the same Blackwell-based GPU family at the center of other recent NVIDIA news, including the ongoing questions around RTX 5090 availability. For GeForce NOW specifically, that means members on lower tiers may see some DLSS 4.5 adjustability without access to the top-end Dynamic Multi Frame Generation multiplier that Ultimate/RTX 5080 streaming unlocks.

Also in this week's GFN Thursday post

DLSS 4.5's cloud controls were the headline of NVIDIA's Oct. 15 post, but two other items are worth noting for context. Enshrouded 1.0, the co-op survival action RPG, left early access the same week and is streaming on GeForce NOW day-and-date with its launch, letting members skip the roughly 60GB local install. Separately, NVIDIA also used the post to tee up DLSS 5's neural rendering debut in NBA 2K27 on Oct. 16, discussed above. Neither item is DLSS 4.5-related, but both landed in the same GFN Thursday roundup as the DLSS 4.5 control launch.

What's next

NVIDIA has said it will publish best-practice guidance for the new DLSS 4.5 overrides in upcoming GFN Thursday posts, and game support will likely expand beyond the three titles named at launch as more developers patch in the newer DLSS presets. Members on Performance and Free tiers who want the exact breakdown of which controls they can access should check NVIDIA's GeForce NOW support documentation directly, since the Oct. 15 announcement focused specifically on the Ultimate/RTX 5080 experience. Expect the usual weekly GFN Thursday cadence to keep adding both new streaming titles and incremental DLSS tuning options through the rest of the fall.

Frequently asked questions

What is DLSS 4.5 on GeForce NOW? It's a set of three per-game controls — DLSS Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction — that let GeForce NOW members adjust image sharpness, frame generation, and ray-traced visual quality for supported streamed games, rather than relying on a single fixed preset.

When did DLSS 4.5 controls go live on GeForce NOW? NVIDIA announced the controls were live in its GFN Thursday post dated Oct. 15, 2026.

Do I need a GeForce NOW Ultimate membership to use DLSS 4.5 controls? The full set of controls, including Dynamic Multi Frame Generation up to 4X, is confirmed for Ultimate members streaming on RTX 5080-class cloud rigs. NVIDIA pointed members to its GeForce NOW support documentation for details on what Performance and Free tiers include.

Which games support DLSS 4.5 controls on GeForce NOW so far? NVIDIA named 007 First Light, CONTROL Resonant, and Resident Evil Requiem at launch.

Is DLSS 4.5 the same as DLSS 5? No. DLSS 4.5 is the version getting new per-game cloud controls on GeForce NOW. DLSS 5 is a separate, newer generation built around a 3D-Guided Neural Rendering model, which is debuting in NBA 2K27 on Oct. 16, 2026.

How do I access the DLSS 4.5 settings? They're inside the GeForce NOW app itself, available on Windows, macOS, Chrome OS, and SteamOS, for supported games.

Frequently asked questions

What is DLSS 4.5 on GeForce NOW?

It's a set of three per-game controls — DLSS Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction — that let GeForce NOW members adjust image sharpness, frame generation, and ray-traced visual quality for supported streamed games, rather than relying on a single fixed preset.

When did DLSS 4.5 controls go live on GeForce NOW?

NVIDIA announced the controls were live in its GFN Thursday post dated Oct. 15, 2026.

Do I need a GeForce NOW Ultimate membership to use DLSS 4.5 controls?

The full set of controls, including Dynamic Multi Frame Generation up to 4X, is confirmed for Ultimate members streaming on RTX 5080-class cloud rigs. NVIDIA pointed members to its GeForce NOW support documentation for details on what Performance and Free tiers include.

Which games support DLSS 4.5 controls on GeForce NOW so far?

NVIDIA named 007 First Light, CONTROL Resonant, and Resident Evil Requiem at launch.

Is DLSS 4.5 the same as DLSS 5?

No. DLSS 4.5 is the version getting new per-game cloud controls on GeForce NOW. DLSS 5 is a separate, newer generation built around a 3D-Guided Neural Rendering model, which is debuting in NBA 2K27 on Oct. 16, 2026.

How do I access the DLSS 4.5 settings?

They're inside the GeForce NOW app itself, available on Windows, macOS, Chrome OS, and SteamOS, for supported games.

Sources

More on Nvidia DLSS 4.5 →DLSS 4.5GeForce NOWNvidiacloud gamingRTX 5080
Mara Lindqvist
Written byMara Lindqvist

Mara Lindqvist edits the hardware desk. She covers graphics cards, processors, memory and storage, the foundries and chip designers behind them, and what the numbers on a spec sheet mean for people choosing a PC. Specifications in her stories come from manufacturer spec pages and datasheets.

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