Gaming/News

Tales of Eternia Remastered Is Out Now: Price, Platforms

Bandai Namco’s remaster of the PlayStation classic launched today on six platforms, with a $29.99 Standard Edition, a $49.99 Digital Deluxe Edition, and new difficulty options.

Key art for Tales of Eternia Remastered showing the game's logo and four main characters against a cloudy sky
Official key art for Tales of Eternia Remastered. Image: Bandai Namco.

Tales of Eternia Remastered is out now. Bandai Namco Entertainment America’s remaster of the PlayStation classic launched worldwide on October 16, 2026, on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. A Standard Edition and a $49.99 Digital Deluxe Edition are both available digitally, and the remaster adds a Graphics Mode/SFX Mode toggle, a new Boost feature, and two new difficulty options on top of the original role-playing game, which Bandai Namco describes as first released in 2001 as Tales of Destiny II.

Tales of Eternia Remastered Has Launched

Bandai Namco confirmed the release in a June 9, 2026 announcement, writing that Tales of Eternia Remastered would “launch worldwide on October 16, 2026, bringing the classic RPG as a remastered title for current platforms with enhanced visuals and quality-of-life features.” That launch has now happened. The publisher’s announcement framed the game as a “beloved PlayStation classic” getting remastered “for the first time” on current hardware, and both the PlayStation Store and Nintendo eShop listings confirm the game is live as of today’s date.

Bandai Namco’s announcement did not publish an exact regional unlock time — players checking storefronts on launch day should expect the usual platform-by-platform rollout rather than a single global countdown, since none was specified in the official materials reviewed for this story.

Where to Buy It: Platforms

Tales of Eternia Remastered is confirmed on six platforms: PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC through Steam. Bandai Namco’s own announcement lists all six by name. On Nintendo’s storefront, the Switch version is also confirmed to run on Switch 2 hardware, with the product page noting that “game behavior is consistent with Nintendo Switch” when played on the newer console — in other words, there is a separate Nintendo Switch 2 Edition listing, but running the original Switch version on Switch 2 hardware keeps the original game’s graphics quality rather than upgrading it automatically. Anyone weighing whether to play on Switch 2 hardware at all might also want our breakdown of how the Switch 2 compares to the Steam Deck OLED for handheld RPGs like this one.

PlatformConfirmed pricing at launch
PlayStation 5 / PlayStation 4Standard Edition $29.99 · Digital Deluxe Edition $49.99 (PlayStation Store)
Nintendo Switch / Nintendo Switch 2Standard Edition $29.99 · Deluxe Edition $49.99 (Nintendo eShop)
Xbox Series X|SPlatform confirmed by Bandai Namco; Microsoft Store pricing was not independently verified by Pandromeda as of publication
PC (Steam)Platform confirmed by Bandai Namco; Steam store pricing was not independently verified by Pandromeda as of publication

Price and Editions

On both the PlayStation Store and the Nintendo eShop, Tales of Eternia Remastered lists a Standard Edition for $29.99 and a Digital Deluxe Edition for $49.99. Those two listings matched exactly at the time of writing, which is a reasonable signal for what the game costs elsewhere, but Pandromeda did not independently confirm Xbox Store or Steam pricing against a live storefront before publication, so treat those two platforms’ prices as unconfirmed until you check them directly.

Neither the PlayStation Store nor the Nintendo eShop listing we checked mentioned a boxed, physical release — both are digital product pages. Bandai Namco’s announcement likewise does not mention a retail disc or cartridge version. If a physical edition exists, it has not been confirmed through the official channels checked for this story.

What’s in the Digital Deluxe Edition

Both official storefronts list identical contents for the $49.99 Digital Deluxe Edition:

  • Tales of Eternia Remastered (the full base game)
  • Battle BGM Pack
  • Digital Artbook & Soundtrack
  • Super Growth Support Item Set

The Nintendo eShop page for the Standard Edition warns buyers to “be careful not to purchase the same content twice,” since the Deluxe Edition is a separate, all-in-one product listing rather than an add-on pack layered onto the Standard Edition. If you want the art book, soundtrack, and bonus items, buy the Deluxe listing directly instead of the base game plus DLC piecemeal — Bandai Namco has not listed the Battle BGM Pack, digital artbook, soundtrack, or Super Growth items as separate purchasable add-ons alongside the Standard Edition on the pages reviewed here.

Key facts

  • Release date: October 16, 2026, worldwide
  • Platforms: PS5, PS4, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, PC (Steam)
  • Standard Edition: $29.99 (PlayStation Store, Nintendo eShop)
  • Digital Deluxe Edition: $49.99 — base game, Battle BGM Pack, Digital Artbook & Soundtrack, Super Growth Support Item Set
  • Publisher: Bandai Namco Entertainment America Inc.
  • Original game: First released in 2001 as Tales of Destiny II, per Bandai Namco’s own announcement

New Features in the Remaster

Bandai Namco’s announcement details a specific set of additions layered on top of the original game rather than a ground-up remake. The headline addition is a Graphics Mode and SFX Mode toggle that “lets players freely switch between remastered and original visuals and sound effects” at will — so you can flip back to the original look and sound, or stay on the updated presentation, scene by scene.

Alongside that toggle, the remaster adds a Boost feature that adjusts experience gained and encounter frequency, giving players more control over pacing than the original release offered. Further quality-of-life additions include toggleable destination icons on the map, a high-speed mode for Auto-mode battles, Battle Retry, and Quick Recovery. The PlayStation Store listing separately confirms destination markers, the option to disable random encounters entirely, and a high-speed auto-battle mode, matching Bandai Namco’s own feature list.

New Difficulty Options

Two difficulty changes are new to this remaster specifically. Extreme difficulty is now available from the start of the game, rather than being unlocked through a first playthrough as in some past Tales re-releases. A separate, all-new difficulty level called Unknown unlocks only after completing the game once — Bandai Namco’s announcement describes it as “an all-new difficulty level called Unknown which can be unlocked after completing the game,” without detailing exactly what changes at that tier.

Story, Characters, and Combat

The remaster keeps the original story intact. Players follow Reid Hershel and his childhood friend Farah Oersted, who meet a mysterious girl named Meredy in the Inferian village of Rasheans. Their journey to uncover Meredy’s origins leads them to a looming catastrophe called the “Great Fall” — a collision threatening to destroy both of Eternia’s two worlds, Inferia and Celestia — which the group tries to prevent by harnessing the power of elemental spirits called the Greater Craymels. Bandai Namco’s announcement names a fourth party member, Keele, as joining Reid, Farah, and Meredy on that quest, though the official pages reviewed for this story do not go into further detail on his role.

Combat runs on the series’ Aggressive Linear Motion Battle System (A-LMBS), a 2D, side-on battle system built around Artes, chained combos, and coordinating multiple party members in real time. Both the PlayStation and Nintendo product pages describe it as fast-paced, dynamic battle action rather than a turn-based system, which is consistent with how earlier Tales games have presented the same engine.

Bandai Namco posted an official announcement trailer on its Bandai Namco Entertainment America YouTube channel alongside the original June news post, giving players a first look at the remastered visuals running alongside footage of the Graphics Mode and SFX Mode toggle in action.

Ratings, Languages, and Platform Features

Tales of Eternia Remastered carries an ESRB Teen rating, with content descriptors for Fantasy Violence, Mild Blood, Mild Language, and Suggestive Themes, according to both the PlayStation and Nintendo product pages. The PlayStation listing additionally confirms the game supports offline play, is single-player only, and supports Remote Play, with DualSense wireless controller vibration on PS5 and DUALSHOCK 4 vibration on PS4. On Nintendo platforms, the game supports TV, tabletop, and handheld play modes, with a 5.4 GB file size and a single local player.

The Nintendo eShop listing also confirms a wide language roster: Japanese, French, German, Italian, Spanish, Korean, Russian, Simplified Chinese, Traditional Chinese, and American English. Bandai Namco’s own announcement and the PlayStation listing do not break out a separate language list, so the Nintendo page is the most specific official source on localization currently available.

Background: A PlayStation Classic, Remastered

Bandai Namco’s own announcement is explicit that this is a remaster, not a new entry: “Tales of Eternia Remastered is a remastered version of TALES OF ETERNIA, one of the earliest entries of the TALES series first released in 2001 as TALES OF DESTINY II.” That framing places the original among the earliest Tales games, and the announcement separately calls the source material a “beloved PlayStation classic” being remastered “for the first time” for current hardware. Pandromeda could not independently confirm an original Japanese release date or developer credit from the official pages checked for this story, so we’re reporting Bandai Namco’s own description rather than adding unconfirmed historical detail. What is confirmed is the series lineage: Bandai Namco’s own copy ties this release directly back to the broader Tales franchise, describing the source material as one of its earliest entries, and frames the remaster as that title’s first-ever visual and audio overhaul for current-generation hardware rather than a from-scratch remake.

It’s a notable week for legacy re-releases more broadly — Pandromeda also recently covered the Toy Story 3 Complete Edition release date, price, and platforms, another older title getting a current-gen re-release cycle.

Switch 2 Notes

Nintendo’s storefront lists both a Nintendo Switch version and a separate Nintendo Switch 2 Edition of Tales of Eternia Remastered, and explicitly states there is “no Nintendo Switch 2 Edition upgrade pack” for owners of the original Switch version — meaning the two are sold as distinct listings rather than one version with a paid upgrade path. The file size listed for the Switch version is 5.4 GB. If you’re deciding which handheld to play an RPG like this on in the first place, it’s also worth checking what Switch 2’s added control options can do, including our look at Switch 2 mouse mode and which games support it, though Tales of Eternia Remastered’s own control scheme was not detailed on the pages reviewed for this story.

What’s Next

With the worldwide launch now complete, the near-term questions are the ones Bandai Namco’s own pages left unanswered as of publication: confirmed Xbox and Steam pricing, any post-launch patch notes beyond the day-one build, and whether a physical release will follow the digital launch on any platform. Bandai Namco’s news hub also lists a separate recipe-focused post tied to the game, timed ahead of launch, which suggests the publisher plans ongoing marketing content around Tales of Eternia Remastered rather than treating today as a one-off release beat. Pandromeda will update this story if Bandai Namco, PlayStation, Nintendo, or Valve publish additional details on pricing parity, physical editions, exact unlock times, or regional availability.

For now, the fastest way to confirm what you’re buying is to check the storefront for your specific platform directly: the PlayStation Store and Nintendo eShop listings linked throughout this story are both live as of publication, and Xbox and Steam listings should go live alongside the rest of today’s worldwide launch if they have not already by the time you read this.

Video: Bandai Namco Entertainment America · Tales of Eternia Remastered – Announcement Trailer

Frequently asked questions

Is Tales of Eternia Remastered out now?

Yes. Bandai Namco confirmed a worldwide launch on October 16, 2026, and the PlayStation Store and Nintendo eShop both list the game as available on that date.

What platforms is Tales of Eternia Remastered on?

PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam, per Bandai Namco's official announcement.

How much does Tales of Eternia Remastered cost?

The PlayStation Store and Nintendo eShop both list a Standard Edition at $29.99 and a Digital Deluxe Edition at $49.99. Xbox and Steam pricing was not independently verified at publication.

What's included in the Digital Deluxe Edition?

The base game, a Battle BGM Pack, a Digital Artbook & Soundtrack, and a Super Growth Support Item Set, according to both the PlayStation Store and Nintendo eShop listings.

Is there a physical edition of Tales of Eternia Remastered?

Not confirmed. The PlayStation Store and Nintendo eShop listings checked for this story are both digital-only, and Bandai Namco's announcement does not mention a retail disc or cartridge release.

What new difficulty options does the remaster add?

Extreme difficulty is available from the start of the game, and a new Unknown difficulty unlocks after players complete the game once, per Bandai Namco's announcement.

Sources

More on Tales of Eternia Remastered →Tales of Eternia RemasteredBandai NamcoJRPGNintendo Switch 2PlayStation 5
Jonah Reyes
Written byJonah Reyes

Jonah Reyes leads Pandromeda's gaming coverage: console and handheld hardware, release dates, pricing changes, patch notes and the business moves behind the biggest franchises. He sources every date and price from the platform holders and publishers themselves, and says plainly when something is still only a rumour.

More from Gaming

See all