Solo Leveling: ARISE OVERDRIVE Launches on PS5 and Xbox Series X|S
Netmarble's console port of the hit action RPG is live on PS5 and Xbox Series X|S after launching on PC last year. Here's what changed and what it costs.

Solo Leveling: ARISE OVERDRIVE is now live on PlayStation 5 and Xbox Series X|S. Netmarble's console port of its hit action RPG went live on November 3 at 4:00 p.m. PT (November 4 at 00:00 UTC), roughly a year after the game first launched on PC. The Standard Edition costs $39.99 and the Deluxe Edition costs $44.99, and both are purchasable now through the PlayStation Store and the Xbox Store.
What happened
Netmarble and developer Netmarble Neo confirmed in an October 28 newsroom post that Solo Leveling: ARISE OVERDRIVE — the console/PC spin-off built around the hit webtoon-turned-anime Solo Leveling — would arrive on PlayStation 5 and Xbox Series X|S on November 3. The studio followed through on schedule: the PlayStation Store and Xbox Store listings both went live, and a new console launch trailer accompanied the release. This is the first time the full ARISE OVERDRIVE experience has been playable on a home console; until now, it was a Steam and Xbox-PC exclusive.
It's worth separating this from the original mobile game, Solo Leveling: ARISE, which has been available on iOS and Android since 2024 and is a different product entirely. ARISE OVERDRIVE is the standalone co-op action RPG that Netmarble built specifically for PC and, now, consoles.
The Solo Leveling franchise, briefly
Solo Leveling began as a South Korean web novel by the author Chugong, which was later adapted into a webtoon illustrated by DUBU (Jang Sung-rak) and licensed in English by Yen Press, per Wikipedia. The story follows Sung Jinwoo, the weakest of the world's "Hunters," who gains the ability to level up without limit after a near-death encounter in a dungeon and eventually becomes the "Shadow Monarch." An anime adaptation by A-1 Pictures aired its first season in early 2024 and a second season, Solo Leveling: Arise from the Shadow, in early 2025, streaming on Crunchyroll — and the franchise's crossover popularity is a big part of why Netmarble has now shipped two separate games under the Solo Leveling name: the long-running mobile RPG ARISE, and the newer co-op action title ARISE OVERDRIVE that just reached PS5 and Xbox Series X|S.
Keeping those two games straight matters for anyone searching for release information, since both share the "ARISE" branding but run on different engines, have different monetization models, and launched years apart. ARISE remains a mobile-first gacha RPG; ARISE OVERDRIVE is the premium, buy-once action game this article covers.
- Console launch: November 3, 2026, 4:00 p.m. PT / November 4, 00:00 UTC
- Platforms: PlayStation 5, Xbox Series X|S (PC version already live on Steam and Xbox PC)
- Price: Standard Edition $39.99, Deluxe Edition $44.99
- Publisher / developer: Netmarble / Netmarble Neo
- PC launch date: November 24, 2025, on Steam and the Xbox PC app
Confirmed launch date and time
Netmarble's own newsroom release states the console version "will launch on PlayStation 5 and Xbox Series X|S on November 3 at 4:00 PM PST," which converts to November 4 at 00:00 UTC. That single-minute cutover is why some regional outlets reported the launch as November 3 and others as November 4 — both are describing the exact same moment, just in different time zones. The PlayStation Store listing and the Xbox Store listing for the game both show a release date of 11/4/2026 in their metadata, which lines up with the UTC conversion of Netmarble's PT-based announcement.
That timing also resolves a date mix-up that circulated in early coverage: ARISE OVERDRIVE is not a brand-new 2025 game. The PC version launched on Steam and the Xbox PC app on November 24, 2025, per Steam's own store listing. What went live this week is specifically the PlayStation 5 and Xbox Series X|S console build, arriving almost exactly a year after the PC debut — a separate, later launch, not a re-announcement of the 2025 release.
Price: Standard vs. Deluxe Edition
Console pricing matches what PC players already pay. The PlayStation Store and Xbox Store both list the Standard Edition at $39.99 and the Deluxe Edition at $44.99, a $5 premium for cosmetic extras.
| Edition | Price | What you get |
|---|---|---|
| Standard Edition | $39.99 | Base game on PS5 or Xbox Series X|S |
| Deluxe Edition | $44.99 | Base game + exclusive Sung Jinwoo "Overdrive" costume + Cha Hae-In emoji set + extra in-game items |
| Deluxe Upgrade (owns Standard already) | $9.99 | Adds the Deluxe cosmetic items to an existing Standard copy |
Both editions are full, one-time purchases — there's no subscription requirement to own the game, though Xbox's store page notes the title is also playable through Xbox Cloud Gaming for Game Pass Essential, Premium, or Ultimate subscribers who'd rather stream it than buy it outright.
What's different from the PC version
Functionally, this is the same game Netmarble shipped on PC last November, rebuilt to run on PS5 and Xbox Series X|S hardware rather than offering new story content. Netmarble's release frames it as bringing "Sung Jinwoo's dynamic action" to controller-and-TV play, and the console versions support standard PS5 and Xbox Series X|S control schemes rather than requiring a mouse and keyboard. Xbox's listing also tags the game as Xbox Play Anywhere, meaning a single purchase covers both the Xbox console and Windows PC versions on that storefront.
One thing Netmarble's materials do not spell out is whether progression carries over between the existing PC save and a new console save, or between platforms generally. Nothing in the official newsroom post, PlayStation Store listing, or Xbox Store listing confirms cross-save, so treat your console copy as a fresh start unless Netmarble states otherwise.
Visually and mechanically, Netmarble has marketed this as a straight console port rather than a remaster — there's no mention in the official release of upgraded textures, a dedicated performance/quality toggle, or any PS5 Pro-specific enhancements. If you were hoping for console-exclusive content, the official materials don't list any; the pitch here is simply "the same game, now on your TV with a controller," plus whatever balancing or bug fixes Netmarble has rolled into the console build since the PC version's November 2025 debut.
Gameplay and core features
ARISE OVERDRIVE casts players as Sung Jinwoo, the "Shadow Monarch" protagonist of the Solo Leveling series, and builds its combat around fast, animation-heavy melee and shadow-summoning attacks rather than the turn-based or gacha-driven systems used in the mobile game. Netmarble's official description highlights a few pillars carried over to console:
- Fluid, combo-driven action combat built around Jinwoo's Shadow Monarch abilities
- Deep character progression and gear/skill customization systems
- Four-player co-op raids against the series' "Commander" boss monsters, with lobbies filterable by boss and chapter
- A new console launch trailer showcasing Jinwoo's moveset running on PS5/Xbox Series X|S hardware
If you've played another recent co-op shooter or action game on PS5 and Xbox, the raid structure here will feel familiar: you queue into a boss-specific lobby with up to three other players rather than running an open-world session together.
Co-op raids and multiplayer
The headline multiplayer feature is co-op raiding — up to four players team up to take down the game's strongest "Commander" enemies, selecting lobbies by boss and story chapter rather than matchmaking into a shared open world. Co-op is optional; the campaign and most content can be cleared solo, with raids layered on top as an additional, repeatable endgame activity. Netmarble has not published official cross-platform play details for console-to-console or console-to-PC matchmaking in its launch materials, so party composition may currently be limited within each storefront until the publisher confirms otherwise.
The lobby-and-filter structure Netmarble describes — picking a specific boss and chapter before you queue — is closer to a mission-select screen than an open hub, so raids play out as discrete, repeatable encounters rather than a persistent shared world. That design should feel familiar to anyone coming from other boss-rush or extraction-style co-op games currently active on PS5 and Xbox, even though the underlying combat system (melee-focused, built around Jinwoo's shadow summons) is distinct to Solo Leveling.
Where it's available right now
| Platform | Storefront | Status |
|---|---|---|
| PlayStation 5 | PlayStation Store | Live now (Nov. 3/4, 2026) |
| Xbox Series X|S | Xbox Store | Live now (Nov. 3/4, 2026); Xbox Play Anywhere-enabled |
| Windows PC | Steam, Xbox PC app | Live since Nov. 24, 2025 |
| Xbox Cloud Gaming | Xbox Game Pass Essential/Premium/Ultimate | Playable via streaming with game purchase |
| Nintendo Switch 2 | — | Not announced |
Xbox's Play Anywhere tag is worth noting if you split your time between console and PC: buying the Xbox Series X|S version through the Xbox Store also unlocks the Windows PC build on that same storefront, under one purchase. That's separate from the existing Steam version, which is its own standalone copy with its own save data.
How to download it
On PS5, the game is purchasable directly from the PlayStation Store page for Solo Leveling: ARISE OVERDRIVE. On Xbox Series X|S, it's available from the Xbox Store page, where the Standard Edition, Deluxe Edition, and a separate $9.99 Deluxe Upgrade (for players who already own the Standard Edition and want the cosmetic bundle) are all listed individually. PC players who already own the game on Steam or the Xbox PC app aren't affected — this launch adds console storefronts without changing anything about the existing PC release.
There's no disc release mentioned anywhere in Netmarble's materials or either storefront listing — this is a digital-only launch on both PlayStation and Xbox, consistent with how most mid-size licensed action RPGs have shipped on current-gen consoles over the past year.
Should you buy Standard or Deluxe?
Since the console build is functionally the same game PC players have had for roughly a year, the Standard-vs-Deluxe decision comes down entirely to whether the cosmetic bundle appeals to you. The $5 price gap between the two editions buys you the exclusive "Overdrive" Sung Jinwoo costume and the Cha Hae-In emoji set — purely cosmetic additions that Netmarble's release does not tie to any gameplay advantage, extra story content, or early access. If you're not sure yet and want to try the base game first, the $9.99 Deluxe Upgrade lets you add those items later without re-buying the whole game, which is the safer option if you're on the fence.
What's next
Netmarble hasn't announced a Nintendo Switch 2 version, and nothing in its console-launch materials references one, so PS5 and Xbox Series X|S are the only new platforms confirmed for now. That's a notable gap given how many other licensed action RPGs and co-op titles have landed on Switch 2 over the past few months — if Netmarble does bring ARISE OVERDRIVE to Nintendo's console later, it would most likely follow the same PC-then-console rollout pattern as this PS5/Xbox launch, but there's no timeline or confirmation to point to yet.
Watch Netmarble's official channels for any post-launch patch notes, cross-save clarification, or future content drops now that the console audience is live. Day-one patches are common for console ports of PC games, so it's worth checking the in-game update log before you dive into your first raid, even though neither storefront listing currently flags a mandatory day-one download beyond the base install.
If you're weighing this against other console-exclusive co-op releases that landed around the same time, it's worth checking how it stacks up against other PS5 and Xbox co-op launches from this stretch of 2026, or comparing raw console specs if you're deciding which machine to play it on via a current console price and specs comparison.
Frequently asked questions
When did Solo Leveling: ARISE OVERDRIVE launch on PS5 and Xbox?
It launched on November 3, 2026 at 4:00 p.m. PT, which converts to November 4 at 00:00 UTC. Netmarble confirmed the date in an October 28, 2026 newsroom release, and both the PlayStation Store and Xbox Store listings show it as live.
How much does Solo Leveling: ARISE OVERDRIVE cost on console?
The Standard Edition is $39.99 and the Deluxe Edition is $44.99. A $9.99 Deluxe Upgrade is also available for players who already own the Standard Edition and want to add the Deluxe cosmetic items.
Is this the same game as the Solo Leveling: ARISE mobile game?
No. Solo Leveling: ARISE is a separate, mobile-first gacha RPG that's been on iOS and Android since 2024. Solo Leveling: ARISE OVERDRIVE is a different, premium action RPG that launched on PC in November 2025 and just added PS5 and Xbox Series X|S.
Is Solo Leveling: ARISE OVERDRIVE coming to Nintendo Switch 2?
Netmarble has not announced a Nintendo Switch 2 version. Its October 28, 2026 console-launch release and both console storefront listings only cover PlayStation 5 and Xbox Series X|S.
Does the console version have cross-save with the PC version?
Netmarble's official materials don't confirm cross-save between PC and console, or between PS5 and Xbox. Treat your console save as separate from any existing PC progress unless Netmarble states otherwise.
Can I play Solo Leveling: ARISE OVERDRIVE through Xbox Game Pass?
The Xbox Store listing notes the game is cloud-playable through Xbox Cloud Gaming for Game Pass Essential, Premium, or Ultimate subscribers, but a game purchase is still required — it is not included free with a Game Pass subscription.
Sources
- Netmarble Newsroom: Solo Leveling: ARISE OVERDRIVE Sets November 3 Console Launch on PlayStation 5 and Xbox Series X|Sch.netmarble.com
- PlayStation Store: Solo Leveling: ARISE OVERDRIVEstore.playstation.com
- Xbox Store: Buy Solo Leveling: ARISE OVERDRIVExbox.com
- Steam: Solo Leveling: ARISE OVERDRIVEstore.steampowered.com
- Wikipedia: Solo Levelingen.wikipedia.org
Jonah Reyes leads Pandromeda's gaming coverage: console and handheld hardware, release dates, pricing changes, patch notes and the business moves behind the biggest franchises. He sources every date and price from the platform holders and publishers themselves, and says plainly when something is still only a rumour.


