Gaming/News

PEAK: PS5, Xbox and Switch 2 Release Date, Price, Crossplay

PEAK, the 10-million-selling co-op climbing game, launches on PS5, Xbox Series X|S and Switch 2 on October 22, 2026 with full crossplay — here is what is confirmed on price and the physical edition.

Screenshot of PEAK showing scouts climbing a rocky mountain biome together
A climb in progress in PEAK, Aggro Crab and Landfall's co-op climbing game. Image: Aggro Crab.
The short version: PEAK launches on PS5, Xbox Series X|S and Nintendo Switch 2 on October 22, 2026, confirmed by an official PlayStation Blog post. Full crossplay lets you climb with up to three friends no matter which platform they're on, and console versions include every biome and item added since the PC release. A boxed PS5 edition from Skybound Games is also in the works, though its price and ship date haven't been confirmed by an official storefront yet.

When does PEAK launch on PS5, Xbox and Switch 2?

PEAK arrives on PlayStation 5, Xbox Series X|S and Nintendo Switch 2 on October 22, 2026. The date comes straight from Sony: PlayStation's own blog published a post titled "Peak climbs its way onto PS5 October 22" on October 15, 2026, confirming the PS5 release date and the game's crossplay features. Aggro Crab and Landfall, the two studios behind the game, have said the Xbox Series X|S and Switch 2 versions are arriving the same day, bringing the breakout PC hit to every major platform at once rather than staggering the rollout.

That's a big jump for a game that, until now, lived entirely on Steam. PEAK launched on PC in June 2025 and has since sold more than 10 million copies, turning a scrappy game-jam project into one of the biggest co-op hits of the year.

What is PEAK, and why does it matter that it's hitting consoles?

PEAK is a co-op climbing and survival game: you and up to three friends are stranded scouts who have to scale a mysterious, constantly-shifting mountain, managing stamina, injuries and hunger while hazards like tornadoes, poison clouds and falling rocks try to end your run early. The appeal is less about mastering mechanics and more about the chaos of climbing with friends — a badly timed shove, a missed handhold, or a teammate who wanders off can turn a climb into a disaster, which is a big part of why it spread so quickly on PC.

The game's origin is unusually tidy for something that's now sold in the tens of millions: according to the PlayStation Blog post, it began as a one-month game jam in Seoul in February 2025, with three developers from Aggro Crab and four from Landfall working out of a rented apartment after the two studios met at a game-developer conference in 2022. They finished the build together in Sweden that June. Aggro Crab previously made Another Crab's Treasure and Going Under; Landfall's catalog includes Content Warning, Haste and Totally Accurate Battle Simulator — so this isn't either studio's first viral success, but PEAK's growth has outpaced all of them.

How does PEAK's crossplay work across PC, PS5, Xbox and Switch 2?

Crossplay is on by launch day and works across every platform the game ships on. Per the PlayStation Blog post, PEAK supports "crossplay so that you can climb with up to three friends no matter what platform they use" — meaning a group of four scouts can be split across PC, PS5, Xbox Series X|S and Switch 2 in any combination, with no platform-locked lobbies. Since PEAK's multiplayer has always capped a climbing party at four players total (you plus three friends), crossplay simply removes the platform as a factor in who you can team up with.

This matters more than it might for a typical co-op game, because PEAK's PC install base is already enormous. Console players dropping in on day one won't be stuck finding console-only groups — they can just as easily climb with the millions of people already playing on Steam.

Will the console versions have all the same content as PC?

Yes. The PlayStation Blog post is explicit that the PS5 version "includes all content updates" released since PEAK's original PC launch — every biome, item and balance change that Steam players have received over the past year-plus ships in the console version from day one. There's no staggered content rollout and no "console edition" that launches behind the PC build; everyone starts on the same version of the mountain.

That's worth flagging because plenty of PC-to-console ports do the opposite: they lock in whatever the PC build looked like at a specific point and leave later free updates for a follow-up patch. PEAK's console debut skips that step entirely. Anyone buying the game fresh on PS5, Xbox Series X|S or Switch 2 on October 22 will be climbing through the same biomes, hazards and item pool that PC players have accumulated since June 2025 — not a stripped-down launch-day baseline.

What's actually in the game by the time it reaches consoles?

PEAK's core loop hasn't changed since its PC debut: you and up to three friends play scouts trying to reach the summit of a mountain that regenerates its layout on a roughly 24-hour cycle, according to Steam's own store description. Four biomes stand between the base and the top, each with its own obstacles — Steam's listing and the PlayStation Blog post both describe hazards ranging from tornadoes and poison clouds to birds and, in later content additions, zombie-like threats that force groups to change tactics mid-climb. Players juggle stamina, injuries and food simultaneously, so a climb can fall apart from exhaustion just as easily as from a bad fall.

Because the game leans so heavily on physical, Rec Room-style interaction — shoving teammates, hauling injured scouts, dropping items at the worst possible moment — a lot of its appeal online has come from clips of runs going wrong rather than scripted highlights. Custom run settings let groups dial the difficulty up or down, which is part of why the PC community kept finding new ways to make climbs harder (or sillier) well past launch, and why Aggro Crab and Landfall have kept adding biomes and items rather than treating the June 2025 build as finished.

How much does PEAK cost on consoles?

PEAK's price on PC, via its official Steam store page, is $7.99 for the base game. That's the only price Steam itself confirms as of publication.

For the console versions, neither the PlayStation Blog's launch post nor an official PlayStation Store, Xbox Store or Nintendo eShop listing had a confirmed digital price at the time of writing. Several outlets have reported a console digital price around $6.99, but that figure hasn't been verified against an official storefront, so treat it as reported rather than confirmed until the PlayStation Store, Microsoft Store or Nintendo eShop listings go live with a locked-in price closer to October 22.

Is there a physical PEAK release?

A boxed PS5 edition is reportedly in the works through Skybound Games, which has appeared as the listed publisher on an ESRB rating for the PS5 version of PEAK — a strong signal the physical release is real, even though neither Skybound nor Aggro Crab has published its own detailed press release confirming price or ship date as of this writing. Multiple outlets covering the announcement describe a disc release priced around $19.99 that would include a printed "Scout Passport" with stickers and a bonus friend code for a digital copy, with pre-orders open and shipping expected later in 2026 — but because this comes from secondary reporting rather than an official storefront or press release, treat the price, contents and ship date as reported, not confirmed, until Skybound or PlayStation publish their own listing.

The game-jam origin that turned into a 10-million-seller

PEAK's backstory is unusual for a game now shipping on four platforms at once. Per the official PlayStation Blog post, the project began as a one-month game jam in Seoul, South Korea, in February 2025, with three developers from Aggro Crab and four from Landfall working out of a single rented apartment. The two studios had met at a game-developer conference in 2022, and the Blog post notes the jam's theme was worked out in a hot tub in Sweden before anyone wrote a line of code. The team finished the build together in Sweden that June, timing the release around the Midsummer holiday.

Neither studio was new to viral success going in. Aggro Crab previously shipped Another Crab's Treasure and Going Under, while Landfall's catalog includes Content Warning, Haste, Totally Accurate Battle Simulator and Stick Fight: The Game — all games built around chaotic multiplayer or physics-driven humor. Even against that track record, PEAK's trajectory stood out: Wikipedia's entry on the game cites over 100,000 copies sold in the first 24 hours, one million within the first week, two million by day nine, five million within the first month, and more than 10 million copies by the time the console announcement landed — all without the game leaving Steam.

How has PEAK been reviewed so far?

PEAK has held up critically as well as commercially. According to its Wikipedia entry, which aggregates Metacritic and OpenCritic scores, the PC version sits at a "generally favourable" 82 on Metacritic, and OpenCritic lists 100% of surveyed critics recommending it. That critical consistency, paired with the sales numbers, is part of why the console jump arrived through an official PlayStation Blog post rather than a quieter announcement — Sony is treating this as a marquee third-party co-op release rather than a routine port.

PEAK console launch at a glance

PlatformRelease datePriceCrossplayContent
PC (Steam)Available now (since June 2025)$7.99Yes, with all platformsFull game, all updates
PlayStation 5October 22, 2026Not officially confirmedYes, with all platformsFull game, all updates since PC launch
Xbox Series X|SOctober 22, 2026 (reported)Not officially confirmedYes, with all platformsFull game, all updates since PC launch
Nintendo Switch 2October 22, 2026 (reported)Not officially confirmedYes, with all platformsFull game, all updates since PC launch
PS5 physical editionUnconfirmed (reported later in 2026)Reported ~$19.99Yes, with all platformsFull game, all updates since PC launch

How did PEAK sell 10 million copies before it even had a console release?

PEAK's PC-only run is one of the more unusual breakout stories of the past two years. It launched quietly on Steam in June 2025, built around a simple premise and a short development window, and climbed from a game-jam curiosity to a word-of-mouth phenomenon almost entirely through streaming and co-op clips of groups failing to climb the mountain together. By the time Aggro Crab and Landfall confirmed the console ports, the game had already crossed 10 million copies sold — a scale that made a multiplatform release less a question of "if" than "when," and explains why Sony, rather than a smaller publisher, is the one putting out the official announcement.

It's a similar story to other recent PC-to-console jumps in the co-op space, where a title proves its audience on Steam before console publishers come calling — not unlike how Valve and Sony have been circling each other's hardware and software audiences more generally this generation.

How do you play PEAK with friends across different platforms?

Once the console versions are live on October 22, setting up a cross-platform climb should work the same way PEAK's Steam-only co-op always has: invite up to three friends into your group regardless of what they're playing on, and head up the mountain together. Because PEAK caps groups at four total players, crossplay doesn't change party size — it just removes the restriction that everyone had to own the game on the same storefront. Switch 2 players, for instance, will be able to join a PS5 or PC group without anyone needing a second copy on a different platform.

If you're coming from other recent console launch announcements, this approach echoes how titles like Final Fantasy: Resonance and Nintendo Switch Sports Resort have treated crossplay and feature parity as a selling point rather than an afterthought.

Common questions about PEAK's console launch

PEAK's jump to PS5, Xbox Series X|S and Switch 2 has generated a predictable wave of searches around release timing, pricing and whether existing PC progress carries over. Here's what's confirmed and what isn't, based on the PlayStation Blog's own announcement and Steam's official store listing.

What happens next

The confirmed date is October 22, 2026 for PS5, with Xbox Series X|S and Switch 2 expected the same day per the developers. The remaining open questions — exact console digital pricing, and the final price and ship date for the PS5 physical edition — should firm up as PlayStation Store, Xbox Store and Nintendo eShop listings go live closer to launch, and as Skybound Games or Aggro Crab publish their own details on the boxed release. Anyone planning to pre-order the physical edition should wait for an official listing from Skybound or a major retailer rather than relying on a price that hasn't been confirmed by the publisher itself. For now, PC players can jump in today via Steam, and console players have a firm date to put on the calendar, even if the receipt total isn't locked in yet. Readers tracking other upcoming platform launches may also want to check our coverage of the id@Xbox showcase for more console release news this month.

Frequently asked questions

When does PEAK release on PS5, Xbox and Switch 2?

October 22, 2026. PlayStation confirmed the PS5 date in an official blog post published October 15, 2026, and Aggro Crab and Landfall have said the Xbox Series X|S and Switch 2 versions launch the same day.

Does PEAK have crossplay on consoles?

Yes. PlayStation's blog post confirms crossplay lets you climb with up to three friends no matter what platform they use, so PC, PS5, Xbox Series X|S and Switch 2 players can all group up together.

How much does PEAK cost?

PEAK costs $7.99 on PC via Steam. An official console digital price had not been confirmed by the PlayStation Store, Xbox Store or Nintendo eShop as of publication, though some outlets have reported a figure around $6.99.

Is there a physical copy of PEAK?

A PS5 physical edition through Skybound Games has been reported, reportedly priced around $19.99 with a printed Scout Passport and a bonus friend code, but Skybound has not published an official price or ship date, so these details remain unconfirmed.

Will console versions of PEAK include all the content from PC?

Yes. PlayStation's blog post states the PS5 version includes all content updates released since the original PC launch, including biomes and items added over the past year.

Who developed PEAK?

PEAK was made by Aggro Crab and Landfall, operating together as Team Peak. The game began as a one-month game jam in Seoul in February 2025 before its June 2025 Steam launch.

Sources

More on PEAK →PEAKPS5Xbox Series X|SNintendo Switch 2Aggro CrabCrossplay
Jonah Reyes
Written byJonah Reyes

Jonah Reyes leads Pandromeda's gaming coverage: console and handheld hardware, release dates, pricing changes, patch notes and the business moves behind the biggest franchises. He sources every date and price from the platform holders and publishers themselves, and says plainly when something is still only a rumour.

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